Saturday, July 30, 2011

Tuesday, July 26, 2011

 Here are some vision images of the level. Hope everyone likes them.


Monday, July 25, 2011

My level is finished.

Ill have a demo tomorrow at school for all to play and test. its much the same as the last one, but still needs to be tested for errors and bugs. I apologize for not being there in class on thursday, my car over heated and i didnt want to risk killing my car and being stuck without one for the rest of the term or longer. also, im sorry for not posting last week, I've been working all day and most of the nights with this new job, and it doesnt help that my power keeps going out every once in a while. Ill see you all tomorrow!
I modeled the stuf from the concepts I was given on Friday and I fixed the buildings so that all the lines from the texture match up evenly. I will show everyone tomorrow because I didn't take time do any images this go around.

Saturday, July 23, 2011

level one

This is the level one layout. Don't worry Rich, I'll put the Diaportable diagram up on the blog too!

Friday, July 22, 2011

Two Titles

What do you guys think?


The currently donned Transformer Style
Or The Block Style?

Controllable Blocks Texture

I was able to unwrap the block to have a seamless texture. On dropbox there is a photoshop file of the texture with UVW map that I made. You can use this to create different textures. Unfortunately I had to redo the Prefabs of the Scale, Rotate and Scale & Rotate Blocks. If the Level Designers don't change the Prefabs, I will do so when I combine all the levels together.

Thursday, July 21, 2011

Level Design maps and asset list

The presentation went well and Mr. Castaldi has some critique items that need to be addressed. All Level designers I need your completed level map DONE IN DIA PORTABLE and DIA PORTABLE only. If you do not know how to use the program ASK me. I will not accept a level map that is not completed on dia portable.

Those that are working on a level. I need you to take a look at your level and decide what assets you will need for your level. Alex has placed the asset list in the dropbox. Take that asset list and decide what assets you want in your level. If there is something special you would like that has not been created PLEASE BLOG what you need and Alex will get with the 3d artists and get it made.

Your level map made with DIA PORTABLE and your assets list for you levels are DUE by Tuesday July 26. If you do not have both of these items with you when you come to class on Tuesday the RICH DEFCON will go from 5 to 1 in a split second.

Class

Sorry guys, but i cant make it today, my car is acting up. Transmission problems.

Tuesday, July 19, 2011

Hand


I made a higher poly version of the hand. I normally don't model organic objects, so this is a little difficult for me. I made sure to add crease points at the joints so it should animate properly. In these photos an automatic mesh smooth has been applied but the smoothing groups have not been selected. It's just to show my progress. Obviously it is still in progress.





finishing map

i'm finishing my long ass level, and started to work on the level in unity again.
JY

Monday, July 18, 2011





I think I got the buildings in the level looking pretty decent. I will show you guys in class tomorrow. Not sure where the green light is coming from. Also the textures are on top of the buildings are completely messed up, but who cares no one will see that.

sky box

I created a sky box, i plan to do a few more but the material is in the box. Let me know what you think!

Asset List Complete

Hey guys check out the drop box for the complete asset list. Some of these are already being worked on or are completed so fill in whats already done and lets get cracking!

Saturday, July 16, 2011

Friday, July 15, 2011

Level Is Ready

I have finish all the coding for the blocks. I changed a lot since the last build so anyone who has built a level will most likely need to rebuild. Do not scale the generic blocks, if you need to make walls or bigger platforms than 5 x 5 x 5, simply place more blocks right next to each other. This will prevent stretch textures. I made a minor change to the Delete Block also, the script is now on the parent object so you don't need to go into the trigger to set the variables, the trigger is now the parent. To do a delayed delete, simply set whether you want the timer to start on enter or on exit and set the delay time. It is defaulted to 0.5 seconds so it will delete right away for standard on enter or exit as before. Example, if you want it to delay for 5 seconds, set it to Enter and Delay Time for 5 seconds, it will delete 5 seconds after the player stands on it, pretty simple. I also changed the texture to the general texture so that the player doesn't know it will delete on them. It is 2 Base Blocks long, you can delete one to make it smaller or add more to make it bigger, just make sure you change the trigger block size too. To download and upload at a terminal, the "E" key does those functions. For the boolean block, set the UI Cube to the desired block type, either Scale or Rotate, and while looking directly at the block, press the "E" key and it will change to whatever the UI Cube is set to. I changed the color of the base boolean block to white to know what it is before changing it, and added a separate material for the scale boolean and rotate boolean blocks that have a white base with the blue or red glow to make it still mostly white for boolean and have the tint of the block type the player has selected. The test level has each type of block in it, if you have any questions or major concerns, please feel free to email me at zachgrz@yahoo.com.

Model

I don't know what was added to the asset list for the modelers but we do need a computer terminal for the upload/download. Forgot to add that in class on Thursday.

Thursday, July 14, 2011

Texture list

Fell free to add or contribute to what else you would like to see and i'll handle it

Textures:
-Blocks-
Rotate
Expand
Rotate/Expand
Upload/download
Boolean

-enviornment-
skybox
static
solids

-Shaders-
Panners
Glow

Monday, July 11, 2011

Object Examples in Level

I took one of the original levels of the game from an earlier build and place objects in it so we could get a rough look of what the levels could look like. I am not going to upload the stuff onto dropbox rather than load up a bunch of images. So feel free to take a look at it. The zipped file will be name blockformer_type2, the level will be in the fold called New_Level and be named Prototype_Objects1.

Saturday, July 9, 2011

Programming

I have most of the coding completed. Upload/Download is fully done and the Boolean is semi done. I keep have an issue with the blocks not staying as the type that I switch them to. I also got the checkpoints and kill box set along with some small changes to the other blocks. Everytime I change or add a variable to a script, you will have to change variables. For those who went ahead and started building in Unity probably will have to rebuild again do to changes to the prefabs.

Alex or Rich, we need to set the size/scale of the blocks so that everything looks right and are all the same. If you look at my test level, I made the base blocks 5 x 5 x 5 and they look good, you just add more around it to make a bigger platform and that way you don't have some that are different sizes with stretched textures.

Level1_level_layouts_Designs




Here are the two level layouts that maybe the first level of the game! They are just some thoughts and still being tweaked. If any questions just ask!

Thursday, July 7, 2011

Level Design map


Hey everyone,



Just go done with some level maps for the tutorial level. I had Chris take a look at them. I have to do some work to make them less wordy. But this is what I am expecting from the level designers for their maps. If you do not know how to use Dia Portable please let me know and I will help you map your map. The reason for this layout is I think it is professional and will make a nice slide for our powerpoint presentations.







































The gauntlet base model

While the gauntlet has yet to be textured (Gidget is currently on top of that) this is the first stage gauntlet model. It has yet to be animated, but once textured that will be the next step!

Week 5.2

Level Designers Beware!

Hello level designers,

This is to let you all know that Zach is still working on getting all the blocks in working order so PLEASE DO NOT BUILD YOUR LEVEL IN UNITY yet. Zach said he should have all the block working by Monday. That is his goal.

Everyone have a good weekend and level designers your 2 maps are due on Tuesday.

Level 2 Layout



Level 2 Map













Level2 Flow Chart



check the new materials

in the drop box is a folder with all textures and materials including a new static material, enjoy

-Gidget

Tuesday, July 5, 2011

Rotate and Scale problem.

***PROBLEM***: If you make the rotate and scale cube on the X axis, it only rotates 90°. thats a problem because it wont rotate back, it locks at the 90° once it is there. 0° = 90°, 0° = 270°. once at those degrees it locks.

***BUG REPORTED TO CODER***

Week 5.1

This is the start of week 5. The Level Design Team needs to read and post to the blog on a weekly basis stating what they are working on, what they have finished (drop into the Dropbox completed items), if they are having any problems.

Level Design Milestone 2 - (2) level design maps per the levels that you were assigned.
Ray - Level 1 - rotate, expand, expand/rotate blocks

Bryan - Level 2 - rotate, expand, expand/rotate, upload/download

Josh/Rob - Level 3 - rotate, expand, expand/rotate, upload/download, boolean

Rich - Tutuorial level - all blocks and traps

remember you can us that other block, the trap block, in any of the levels. Please try to have these level makes complete by Tuesday, July 12. We will discuss them maps and create one level map per level based on the maps you create.

Zach let me know if you are having any difficulties with Unity.

REMEMBER WE NEED TO TURN IN AND PRESENT A DIGITAL PROTOTYPE THE 7TH WEEK OF CLASS AND A REVISED DIGITAL PROTOTYPE IS DUE WEEK 10

Sunday, July 3, 2011

Level Design

Read the blog and I am now combing the previous level layouts I have. That is all

Started some models

Sorry it took me so long to post to the blog. I didn't wanna just put up a blog test message or anything so I put a couple of models together and put the images up. I plan on doing more than one version of a good number of these models so that we will have different ones to use. This is just a beginning I plan to have more by Tuesday.