Saturday, August 20, 2011

My Apologies

Unfortunately I have received notice that I will be working Tuesday and Thursday of the first week of class. Due to this I will be unable to attend the class for the first week. I had requested these days off and had stated that I was unable to work these days due to class schedule, however this week my manager will be gone and I have to run the store myself. Thus is the job of an Assistant Manager at Gamestop. However, this doesn't mean that I won't be working on the project, and that I won't be keeping tabs with what is going on. For the first week I expect everything to run as originally planned. Here is what I expect to happen:

Tuesday: Touch base, everyone get together and talk about what needs to be done for the next 10 weeks. (make sure that someone is taking good notes during this meeting to keep me up to speed) The art team should expect to begin working closely with level designers to get the proper look and feel of each level. Final set of assets to be discussed, and playtesting should begin.

Thursday: continue to polish the game as planned and prepare to have levels cleaned up for presentation day.

I will be working on the following while gone:

Continuing to animate the gauntlet for the HUD. This is a key point in the project and I assure all of you I intend to make this as best as possible.

Polish the Presentation, when I come into class 2nd week of Tuesday expect to see a presentation completed. This time around its going to be pitch based instead of quick "Hey look this is what we worked on since last presentation" I'm still deeply sorry for the debacle that was our last presentation and not only did I let myself down but I let all of you down. I will continue to remember that with these presentations its not only my reputation that's on the line but all of yours as well.

Continue to work as if I was there, again I apologize for this unfortunate set up. These are the cards I've been dealt, and I've already tried to negotiate to work around my school schedule but no dice. I hope to see updates on the blog to see where we're at throughout the week so I can give advice accordingly. I will also try to stop by for the class if I'm able to do so. Better late than never.

Thanks for your continued understanding and cooperation team. This is a rarity, an extreme one at that, and you all know that I wouldn't miss this class for anything unless if something had occurred beyond my control.

later days

Monday, August 8, 2011

Builds

I have been waiting to fix anything with all the levels. I have 2 levels in the master build on Dropbox, I know Joshs is one of them and Level 2 an indoor level. I am missing Robs level and Level 1.

Saturday, August 6, 2011

Updated Level One

If you noticed the lower right of this first level has been deleted. From a designing stand point it just felt unnecessary and too long for that section that took the player too far from the goal.

Thursday, August 4, 2011

Levels

Alright guys, lets work off this master build. First, none of the levels we showed today are in there. I will make a folder in the drop box, and i want everyone to put their levels in and ill add them to the master build that way we can just edit scenes and drop those rather then entire unity packages. Once in, ill add the sky boxes and the fix some of the textures.

Sorry Team

Sorry guys I wont be able to make it in today due to some personal issues. My level is done and needs to be pretty, so art team make it pretty. It is on the dropbox under level pretty or something. If anyone needs me, call me or send me an email, also i may have a level map to post tonight. ill keep you posted. See you all next week.

`Rob

Tuesday, August 2, 2011

level is done

everyone, my level is all done besides assets. i did three play tests, everyone that played it like it, but they did say that it was really hard once you get higher up on the tower. the level is fun but, really long.

JY

Monday, August 1, 2011

Done me proud!

Hey guys, I can't thank you all enough for the fantastic work you've all done this term on Blockformer! Its crazy to think that just 8 weeks ago, a small game project has turned into something of this scale. We have a team of great minds coming together to produce something we all can be proud to put our names on. There have been bumps in the road, but that is inevitable on the road to success. All I can really say is that I look forward to continuing working on Blockformer with all of you, and lets make this game something that people will continue to talk about for years to come!

Here are the buildings I did over the weekend. I tried to go by the concepts, but doing so was mostly proving to be useless. So a redesigned them the best I could. I left those gray parts as billboards that we can put different images on. I hope you like these. Let me know if are some additions you want added